
Ninety seconds on Kotor Old Town
Tenders start landing around nine and the squares are at their worst from ten to four. The lanes are free and never shut, so the only decision worth making is which hour to be in them.
The Sea Gate opens straight onto the Square of Arms, the biggest of them and the one everybody stops in. The clock tower stands on one side of it, the old pillar of shame on the other. North of there the lanes narrow and start to fork, and any sense of a plan goes: the cathedral, a Baroque palace with balconies deep enough to sit in, the maritime museum in another palace beside it, then two churches at the top end, one small and older than everything around it, one large under twin domes. Several lanes are shoulder wide and one is named for the fact. Two hours walks all of it. The museums take another.
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